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From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation.
Bernhard Jung
Heni Ben Amor
Guido Heumer
Matthias Weber
Published in:
VRST (2006)
Keyphrases
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motion capture
computer animation
human body
human motion
computer graphics
humanoid robot
virtual reality
motion capture data
imitation learning
human computer interaction
multi view
virtual environment
human actions
d objects
viewpoint
virtual humans
expert systems
bayesian networks
knowledge base