Exploring Learners' Sequential Behavioral Patterns, Flow Experience, and Learning Performance in an Anti-Phishing Educational Game.
Jerry Chih-Yuan SunCian-Yu KuoHuei-Tse HouYu-Yan LinPublished in: J. Educ. Technol. Soc. (2017)
Keyphrases
- educational games
- learning process
- learning systems
- digital games
- educational tools
- learning algorithm
- educational experiences
- behavioral patterns
- reinforcement learning
- interactive learning environments
- supervised learning
- online learning
- learning games
- online game
- game based learning
- learning scenarios
- computer networks
- learning environment
- concept maps
- video games
- serious games
- game design
- learning resources
- foreign language
- learning outcomes
- learning experience
- learning styles
- teachable agent
- e learning
- information systems