A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes.
Ángel Serrano-LagunaBorja ManeroManuel FreireBaltasar Fernández-ManjónPublished in: Multim. Tools Appl. (2018)
Keyphrases
- learning outcomes
- serious games
- learning processes
- game play
- learning experience
- game based learning
- learning objectives
- collaborative learning
- learning environment
- learning styles
- open ended
- learning scenarios
- video games
- game design
- pedagogical agents
- university students
- instructional design
- game playing
- computer games
- individual differences
- virtual environment
- educational games
- learning goals
- communication skills
- game engine
- social interaction
- learning activities
- learning process
- computer science courses
- student learning styles
- social skills
- artificial intelligence
- randomly assigned
- procedural knowledge
- game development
- database systems
- e learning