Reducing digital divide effects through student engagement in coordinated game design, online resource use, and social computing activities in school.
Rebecca B. ReynoldsMing Ming ChiuPublished in: J. Assoc. Inf. Sci. Technol. (2016)
Keyphrases
- game design
- student engagement
- video games
- learning theories
- educational games
- computer games
- game play
- learning experience
- online learning
- game based learning
- serious games
- design process
- student learning
- databases
- learning tools
- educational technology
- learning scenarios
- information and communication technologies
- social media