From 3D Discrete Surface Skeletons to Curve Skeletons.
Carlo ArcelliGabriella Sanniti di BajaLuca SerinoPublished in: ICIAR (2008)
Keyphrases
- curve skeleton
- human body
- surface skeleton
- distance transform
- distance maps
- three dimensional
- parallel thinning
- medial axis
- thinning algorithm
- shape analysis
- distance map
- discrete geometry
- skeleton extraction
- shape representation
- d objects
- surface fitting
- endpoints
- subdivision scheme
- cubic spline
- planar curves
- digital surface
- surface reconstruction