Construction of the Barrier for Reach-Avoid Differential Games in Three-Dimensional Space with Four Equal-Speed Players.
Rui YanZongying ShiYisheng ZhongPublished in: CDC (2019)
Keyphrases
- game theory
- game play
- pure nash equilibria
- online game
- boolean games
- board game
- video games
- repeated games
- games played
- card games
- playing games
- game players
- high speed
- nash equilibrium
- construction process
- imperfect information
- serious games
- mixed strategy
- educational games
- multi player
- nash equilibria
- solution concepts
- computer games
- real time
- pure nash equilibrium
- game tree search
- perfect information
- learning experience
- three dimensional
- e learning
- game design
- human players
- virtual environment
- game theoretic
- game playing
- card game
- data sets
- multiagent systems
- incomplete information