Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox.
Zackary P. T. SinPeter H. F. NgSimon C. K. ShiuFu-Lai ChungPublished in: EDUCON (2017)
Keyphrases
- game based learning
- learning environment
- learning process
- game design
- video games
- educational games
- school education
- digital game based learning
- elementary school students
- learning processes
- virtual world
- game play
- mobile learning
- hong kong
- learning outcomes
- learning styles
- marching cubes
- artificial neural networks
- learning experience
- serious games
- learning algorithm
- multimedia
- case study
- image segmentation
- data model
- image registration
- edge detection
- learning tools
- online learning
- binary images
- social network analysis
- machine learning