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Constructing 3D Mesh Indoor Room Layouts from 2D Equirectangular RGB 360 Panorama Images for the Unity Game Engine.
James C. P. Chan
Adrian K. T. Ng
Henry Y. K. Lau
Published in:
HCI (39) (2021)
Keyphrases
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d mesh
multiple images
three dimensional
image analysis
input image
surface properties
game engine
object recognition
computer vision
d objects
image registration
feature points
learning experience
e learning
lighting conditions
video games