How students get going: triggers for students' learning in project-based education.
Ville IsomöttönenAletta NylénPublished in: ITiCSE (2018)
Keyphrases
- students learning
- science education
- teaching methods
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- grade students
- learning platform
- collaborative learning
- learning outcomes
- middle school
- elementary school
- language learning
- learning environment
- game based learning
- programming assignments
- e learning
- hong kong
- distance education
- technology enhanced learning
- science learning
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- web based learning
- mobile learning
- educational technology
- serious games
- computer assisted
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- mobile devices