Designing for the 'at home' experience of parents and children with tablet games.
Janet C. ReadMatthew HortonSuzanne ClarkeRhia JonesDan FittonGavin SimPublished in: IDC (2018)
Keyphrases
- computer games
- language skills
- educational games
- parent child
- digital educational games
- game players
- language learning
- digital games
- game design
- young children
- interface design
- nash equilibria
- weighted majority
- pilot study
- serious games
- nash equilibrium
- video games
- user experience
- card game
- games based learning
- context aware
- game play
- ambient assisted living
- coalitional games
- remote control
- perfect information
- home network
- learning experience