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Videogame industry overview: technology, markets, content, future (panel session).
Jane Veeder
Mark Stephen Pierce
Eugene Jarvis
John N. Latta
Heidi Therese Dangelmaier
Jez San
Published in:
SIGGRAPH (1995)
Keyphrases
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future trends
case study
technology transfer
current status
rapid development
multimedia
paradigm shift
long term
computer hardware
digital media
technological advances
game design
electronic commerce
business environment
enterprise systems
learning environment
cost reduction
real world
coming years