'Make it move': playing cause and effect games with a robot companion for children with cognitive disabilities.
Hagen LehmannIolanda IaconoBen RobinsPatrizia MartiKerstin DautenhahnPublished in: ECCE (2011)
Keyphrases
- computer games
- card game
- game playing
- mobile robot
- online game
- educational games
- games played
- game players
- human robot interaction
- pilot study
- card games
- video games
- game play
- game design
- digital educational games
- cognitive abilities
- robotic systems
- board game
- imperfect information
- game theory
- perfect information
- playing games
- humanoid robot
- working memory capacity
- decision making
- mathematics learning
- skill learning
- cognitive vision
- foreign language learners
- sensory motor
- robot navigation
- cognitive processes
- vision system
- general game playing
- motor skills
- autonomous learning
- interface design
- mental models
- multi robot
- cognitive science