A systematic literature review of empirical evidence on computer games and serious games.
Thomas M. ConnollyElizabeth A. BoyleEwan MacArthurThomas HaineyJames M. BoylePublished in: Comput. Educ. (2012)
Keyphrases
- literature review
- empirical evidence
- serious games
- computer games
- games based learning
- video games
- game play
- case study
- educational games
- game design
- game engine
- educational software
- game development
- game developers
- game playing
- commercial games
- social skills
- digital games
- virtual characters
- adventure game
- digital storytelling