Realism and Field of View Affect Presence in VR but Not the Way You Think.
Crescent JicolChristopher ClarkeEmilia TorRebecca M. DakinTom Charlie LancasterSze Tung ChangKarin PetriniEamonn O'NeillMichael J. ProulxChristof LutterothPublished in: CHI (2023)
Keyphrases
- field of view
- virtual reality
- image acquisition
- single camera
- high resolution
- image resolution
- photorealistic
- omnidirectional camera
- ego motion
- virtual environment
- multiple cameras
- wide angle
- image mosaicing
- region of interest
- augmented reality
- computer graphics
- panoramic images
- calibration method
- three dimensional
- viewpoint
- single viewpoint
- catadioptric cameras
- wide field of view
- computer vision