Login / Signup

Using VR Generated Pedestrian Behaviors in Autonomous Vehicle Simulations.

Christopher R. HudsonShuchisnigdha DebChristopher GoodinDaniel W. Carruth
Published in: AHFE (7) (2020)
Keyphrases
  • autonomous vehicles
  • virtual reality
  • path planning
  • virtual environment
  • crowd behavior
  • obstacle avoidance
  • multiagent systems
  • pedestrian detection
  • hough transform
  • robot control
  • urban environments