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Using VR Generated Pedestrian Behaviors in Autonomous Vehicle Simulations.
Christopher R. Hudson
Shuchisnigdha Deb
Christopher Goodin
Daniel W. Carruth
Published in:
AHFE (7) (2020)
Keyphrases
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autonomous vehicles
virtual reality
path planning
virtual environment
crowd behavior
obstacle avoidance
multiagent systems
pedestrian detection
hough transform
robot control
urban environments