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Does fun or freebie increase in-app purchase?
Moonkyoung Jang
Rumi Lee
Byungjoon Yoo
Published in:
Inf. Syst. E Bus. Manag. (2021)
Keyphrases
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computer games
real world
electronic commerce
user experience
mobile applications
purchase behavior
database
real time
information retrieval
case study
image segmentation
search algorithm
decision process