Assessment of the Wiimote as a Tangible User Interface for Interactive Virtual Environments.
Jacopo AleottiStefano CaselliVincenzo MicelliPublished in: SMC (2013)
Keyphrases
- virtual reality
- tangible user interface
- virtual environment
- virtual world
- computer graphics
- augmented reality
- virtual characters
- virtual humans
- multi user
- virtual training
- role play
- virtual space
- collision detection
- physical environment
- serious games
- virtual learning environments
- interaction model
- virtual objects
- synthetic characters
- natural interaction