Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities.
Lal "Lila" BozgeyikliEvren BozgeyikliAndoni AguirrezabalRedwan AlqasemiAndrew RaijStephen SundarraoRajiv V. DubeyPublished in: HCI (8) (2018)
Keyphrases
- virtual reality
- serious games
- virtual environment
- virtual space
- virtual world
- virtual characters
- computer graphics
- game play
- game engine
- augmented reality
- computer animation
- game design
- multi user
- virtual reality technology
- video games
- social skills
- virtual reality environments
- learning processes
- virtual humans
- virtual museum
- interactive virtual
- educational games
- virtual training
- multi sensory
- game development
- force feedback
- higher education
- visual data mining
- digital libraries
- three dimensional
- design principles
- real world