A code motion technique for accelerating general-purpose computation on the GPU.
Takatoshi IkedaFumihiko InoKenichi HagiharaPublished in: IPDPS (2006)
Keyphrases
- general purpose
- graphics processing units
- parallel computation
- motion analysis
- motion estimation
- real time
- special purpose
- application specific
- domain specific
- human motion
- motion detection
- image sequences
- space time
- motion patterns
- parallel implementation
- motion capture
- image motion
- graphics hardware
- gpu implementation
- moving objects
- motion segmentation
- motion parameters
- motion model
- source code
- optical flow
- motion planning
- degrees of freedom
- parallel processing
- motion tracking
- object motion
- spatial and temporal
- camera motion
- programming language
- computation intensive