Interactive graphical animation of human knee joint movements.
Thomas PröllRobert RienerRainer BurgkartPublished in: CARS (2003)
Keyphrases
- joint angles
- motion capture
- human arm
- virtual humans
- computer graphics
- body movements
- motion capture data
- virtual reality
- human movement
- inverse kinematics
- information retrieval
- human movements
- computer animation
- human users
- computer assisted
- user interaction
- image sequences
- artificial intelligence
- real time
- human interaction
- graphical representation
- human operators
- human motion
- mixed reality
- human experts
- human body
- computer vision
- guided exploration