Blending Output from Generative Adversarial Networks to Texture High-Resolution 2D Town Maps for Roleplaying Games.
Gianfranco SiracusaDylan SeychellMark BugejaPublished in: CoG (2021)
Keyphrases
- high resolution
- low resolution
- super resolution
- generative model
- multi agent
- network structure
- remote sensing
- social networks
- texture features
- game design
- gray level
- field of view
- texture synthesis
- texture analysis
- south africa
- game theory
- image processing
- high quality
- video games
- texture segmentation
- satellite images
- high frequency
- texture images
- nash equilibrium
- image generation
- high resolution images
- texture information
- image analysis
- image features
- texture classification
- input data
- unsupervised learning
- computer games
- complex networks