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Affective Videogames: The Problem of Wearability and Comfort.
Andrea Bonarini
Fiammetta Costa
Maurizio Garbarino
Matteo Matteucci
Maximiliano Romero
Simone Tognetti
Published in:
HCI (4) (2011)
Keyphrases
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video games
learning experience
game play
educational games
learning tools
game design
computer games
game playing
authoring tool
affective computing
affect recognition
affective states
game based learning
pedagogical agents
serious games
middle school
game development
learning process
metadata