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On-the-fly appearance quantization on the GPU for 3D broadcasting.
Julien Hadim
Tamy Boubekeur
Mickaël Raynaud
Xavier Granier
Christophe Schlick
Published in:
Web3D (2007)
Keyphrases
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real time
appearance model
digital video
graphics hardware
graphics processors
quantization error
appearance modeling
appearance features
gpu accelerated
parallel implementation
uniform quantization
appearance cues
data dissemination
outdoor scenes
bounding box
parallel processing
computational complexity