Texture mapping subdivision surfaces with hard constraints.
Yanlin WengDongping LiYiying TongPublished in: Vis. Comput. (2013)
Keyphrases
- texture mapping
- hard constraints
- soft constraints
- image based rendering
- photorealistic
- computer graphics
- graph cuts
- constraint satisfaction problems
- d objects
- d mesh
- cost function
- implicit surfaces
- human faces
- constraint satisfaction
- efficient computation
- three dimensional
- range data
- free form
- search space
- multi criteria
- viewpoint
- penalty function
- surface properties
- genetic algorithm
- surface reconstruction
- image synthesis
- hand held
- point cloud
- virtual reality
- object recognition
- image sequences
- image processing