GPU acceleration of stereoscopic and multi-view rendering for virtual reality applications.
Jonathan MarbachPublished in: VRST (2009)
Keyphrases
- virtual reality
- multi view
- view dependent
- three dimensional
- computer graphics
- real time rendering
- photorealistic
- augmented reality
- free viewpoint
- graphics hardware
- stereoscopic video
- depth image based rendering
- image based rendering
- multiple views
- single view
- depth map
- texture mapping
- virtual environment
- view synthesis
- real time
- d objects
- multiple cameras
- dynamic scenes
- light field
- range images
- semi supervised
- implicit surfaces
- ray tracing
- image synthesis
- depth information
- high definition
- surface reconstruction
- virtual world
- motion capture
- high fidelity
- e learning
- human computer interaction
- d scene
- stereo pair
- free viewpoint video
- virtual reality technology
- multi view images
- visual hull
- viewpoint
- image sequences
- computer vision