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Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior.
LouAnne E. Boyd
Kathryn E. Ringland
Heather A. Faucett
Alexis Hiniker
Kimberley Klein
Kanika Patel
Gillian R. Hayes
Published in:
ASSETS (2017)
Keyphrases
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social media
user interface
mobile devices
user centric
mobile applications
game theory
user interaction
collaborative filtering
video games
user satisfaction
metadata
user profiles
computer games
daily life
end users
human behavior
nash equilibrium
virtual communities
information overload