Tug of War: What is it Good For? Measuring Student Inquiry Choices in an Online Science Game.
Nicole R. HallinenJulius ChengMin ChiDaniel L. SchwartzPublished in: ICLS (2014)
Keyphrases
- elementary school students
- science education
- game based learning
- learning environment
- middle school students
- science curriculum
- conceptual understanding
- science learning
- scientific inquiry
- science classroom
- student learning
- game play
- online game
- middle school
- video games
- educational games
- computer games
- digital games
- inquiry learning
- online learning
- discussion board
- science inquiry
- game theory
- engaging students
- online course
- helping students
- virtual world
- game playing
- game design
- open ended
- pilot study
- high school
- inquiry based learning
- computer science
- learning styles
- role playing game
- e learning
- metacognitive processes
- science teachers
- technology enhanced
- computer mediated
- elementary school
- learning sciences