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SNaP 2: The Evolution of a Board Game for Smart Nature Environments.

Rosella GennariMaristella MateraAlessandra MelonioEftychia Roumelioti
Published in: CHI PLAY (Companion) (2019)
Keyphrases
  • board game
  • game playing
  • dynamic environments
  • urban planning
  • artificial intelligence
  • reinforcement learning
  • evolutionary algorithm
  • programming language
  • monte carlo
  • multispectral
  • computer games
  • computer programs