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Opacity light fields: interactive rendering of surface light fields with view-dependent opacity.
Daniel Vlasic
Hanspeter Pfister
Sergey Molinov
Radek Grzeszczuk
Wojciech Matusik
Published in:
SI3D (2003)
Keyphrases
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light field
image based rendering
view dependent
texture mapping
multi view
scene geometry
image formation
super resolution
d objects
camera array
three dimensional
surface reconstruction
multiple views
depth map
video frames
semi supervised
light field rendering
viewpoint
d scene
d mesh
multiple cameras
range images
computer graphics
input data
pairwise
high quality