Opacity light fields: interactive rendering of surface light fields with view-dependent opacity.
Daniel VlasicHanspeter PfisterSergey MolinovRadek GrzeszczukWojciech MatusikPublished in: SI3D (2003)
Keyphrases
- light field
- image based rendering
- view dependent
- texture mapping
- multi view
- scene geometry
- image formation
- super resolution
- d objects
- camera array
- three dimensional
- surface reconstruction
- multiple views
- depth map
- video frames
- semi supervised
- light field rendering
- viewpoint
- d scene
- d mesh
- multiple cameras
- range images
- computer graphics
- input data
- pairwise
- high quality