Navigation and Exploration in 3D-Game Automated Play Testing.
I. S. W. B. PrasetyaMaurin VosholTom TanisAdam SmitsBram SmitJacco van MourikMenno KlunderFrank HoogmoedStijn HinlopenAugust van CasterenJesse van de BergNaraenda G. W. Y. PrasetyaSamira ShirzadehhajimahmoodSaba Gholizadeh AnsariPublished in: CoRR (2020)
Keyphrases
- game playing
- search based testing
- online game
- imperfect information
- game mechanics
- pac man
- american football
- board game
- game theory
- computer games
- human players
- multi player
- game players
- test data
- games played
- game theoretic
- robot navigation
- semi automated
- minimax search
- fully automated
- video games
- software testing
- virtual world
- game design
- card game
- educational games
- game tree search
- playing games
- test set
- action selection
- general game playing
- exploratory search
- navigation systems
- autonomous vehicles
- neural network
- indoor environments
- game play
- test cases
- software engineering
- multi agent systems