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Does Gamification Improve Flow Experience in Classroom? An Analysis of Gamer Types in Collaborative and Competitive Settings.

Alexandre MarinhoWilk OliveiraIg Ibert BittencourtDiego Demerval
Published in: Revista Brasileira de Informática na Educ. (2019)
Keyphrases
  • collaborative learning
  • user experience
  • learning environment
  • data analysis
  • user interface
  • knowledge sharing
  • cooperative learning