Modular Behavior Trees: Language for Fast AI in Open-World Video Games.
Tomás PlchMatej MarkoPetr OndrácekMartin CernýJakub GemrotCyril BromPublished in: ECAI (2014)
Keyphrases
- video games
- closed world
- open world
- derivation rules
- data exchange
- game play
- commercial games
- artificial intelligence
- learning experience
- incomplete information
- game design
- programming language
- game playing
- computer games
- educational games
- natural language
- machine learning
- serious games
- databases
- knowledge representation and reasoning
- knowledge base
- knowledge representation
- multi agent
- relational model
- null values
- game players
- stable model semantics
- database systems
- metadata