Making educational games that work in the classroom: A new approach for integrating STEM simulations.
Alexander RepenningAshok R. BasawapatnaMichael KlymkowskyPublished in: IGIC (2013)
Keyphrases
- educational games
- game based learning
- foreign language
- technology enhanced
- video games
- game design
- learning tools
- digital games
- teachable agent
- computer games
- serious games
- educational tools
- student learning
- game play
- simulation game
- online game
- elementary school
- interactive learning environments
- information systems
- children learn
- conducted an empirical study
- learning objectives
- science education
- mobile technologies
- reinforcement learning