Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence.
Aishah Abdul RazakThomas M. ConnollyThomas HaineyPublished in: Int. J. Game Based Learn. (2012)
Keyphrases
- technology enhanced
- games based learning
- professional development
- high school
- game based learning
- empirical evidence
- school teachers
- e learning
- science teachers
- computer games
- digital literacy
- elementary school
- software engineering education
- secondary school
- teaching materials
- learning environment
- pre service
- language learning
- primary school
- school district
- educational games
- tertiary education
- learning process
- high school students
- learning design
- higher education
- human computer interface
- collaborative learning
- virtual world
- digital resources
- educational technology
- role play
- technology enhanced learning
- classroom activities
- special education
- information systems
- virtual environment
- multi sensory
- learning community
- development lifecycle
- digital content
- game design
- educational settings