Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play.
Gianluca GuglielmoParis Mavromoustakos BlomMichal KlincewiczBoris CulePieter SpronckPublished in: CoG (2022)
Keyphrases
- game play
- facial action units
- video games
- facial actions
- facial expressions
- computer games
- game design
- serious games
- learning experience
- educational games
- game playing
- video sequences
- game engine
- video data
- game based learning
- face images
- game mechanics
- digital games
- facial images
- multimedia
- facial expression recognition
- game ai
- learning processes
- human faces
- facial features
- game development
- game players
- databases
- user experience
- video frames
- virtual environment
- learning tools
- semantic relationships
- appearance model
- human players
- face detection
- artificial intelligence