Towards Design Patterns for Augmented Reality Serious Games.
Alessandra AntonaciRoland KlemkeMarcus SpechtPublished in: mLearn (2015)
Keyphrases
- design patterns
- serious games
- augmented reality
- design principles
- virtual environment
- virtual reality
- software engineering
- game play
- object oriented
- virtual objects
- mixed reality
- video games
- software systems
- educational games
- software architecture
- game design
- real environment
- computer games
- human computer interaction
- live video
- user interface
- process model
- learning processes
- development process
- digital games
- virtual world
- camera tracking
- head mounted display
- software development
- metadata