Von der AR-App zur Lernerfahrung: Entwurf eines formalen Rahmens zum Einsatz von Augmented Reality als Lehrwerkzeug(Educational AR Canvas - Towards systematic design of AR learning experiences).
Heinrich SöbkeMichael MontagSteffi ZanderPublished in: DeLFI/GMW Workshops (2017)
Keyphrases
- augmented reality
- learning experience
- learning games
- mixed reality
- learning design
- tangible interaction
- user interface
- virtual objects
- e learning
- mobile augmented reality
- science instruction
- real environment
- human computer interaction
- real scenes
- markerless
- virtual reality
- learning outcomes
- promising experimental results demonstrate
- learning tools
- learning process
- design process
- technology supported
- learning scenarios
- mobile learning
- live video
- camera tracking
- head mounted display
- learning processes
- user experience
- molecular structures
- reinforcement learning
- three dimensional
- image processing