Language Model-Based Player Goal Recognition in Open World Digital Games.
Yeo Jin KimAlex GoslenJonathan P. RoweBradford W. MottJames C. LesterPublished in: AIIDE (2023)
Keyphrases
- closed world
- open world
- digital games
- game play
- data exchange
- game based learning
- programming language
- digital game based learning
- incomplete information
- learning environment
- video games
- query answering
- game design
- multimedia
- serious games
- learning tools
- databases
- language learning
- stable model semantics
- computer games
- multi agent systems