Per segment plane sweep line segment intersection on the GPU.
Roger FryeMark McKenneyPublished in: SIGSPATIAL/GIS (2022)
Keyphrases
- line segments
- intersection points
- straight line segments
- vanishing points
- hough transform
- straight line
- digital pictures
- real time
- edge segments
- curve segments
- projective reconstruction
- circular arcs
- three dimensional
- concentric circles
- line detection
- aerial images
- perspective images
- graphics hardware
- parallel implementation
- parallel computing
- gpu implementation
- endpoints
- ground plane
- graphics processors
- parallel processing
- video sequences
- multiscale
- image sequences