Exploring the Capabilities of a General-Purpose Robotic Arm in Chess Gameplay.
Kazuki ShinSankalp YamsaniRoman MineyevHongyu ChenNitish GandiYong Jae LeeJoohyung KimPublished in: Humanoids (2023)
Keyphrases
- robotic arm
- game play
- general purpose
- game playing
- video games
- degrees of freedom
- motion planning
- master slave
- computer games
- human players
- game design
- visual servoing
- learning experience
- serious games
- evaluation function
- educational games
- hand gestures
- imperfect information
- learning processes
- computer vision
- game mechanics
- virtual environment
- artificial intelligence
- control law
- game tree
- vision system
- collision free
- learning environment
- e learning
- real time