Can typical game features have unintended consequences? A study of players' learning and reactions to challenge and failure in an educational programming game.
Catherine C. ChaseLaura J. MalkiewichAlison LeeStefan SlaterAhram ChoiChenmu XingPublished in: Br. J. Educ. Technol. (2021)
Keyphrases
- digital games
- online game
- game development
- serious games
- board game
- game play
- learning games
- role play
- game theory
- educational games
- game engine
- teachable agent
- pedagogical design
- educational tools
- elementary school students
- mobile games
- computer games
- computer science education
- game design
- game players
- quest atlantis
- multi player
- game based learning
- video games
- facilitate learning
- stochastic games
- educational environment
- card game
- imperfect information
- pure nash equilibria
- game programming
- blended learning
- adventure game
- learning process
- game mechanics
- learning community
- learning design
- game theoretic
- role playing game
- introductory programming
- game playing
- mathematics education
- learning analytics
- technology enhanced learning
- learning achievement
- english vocabulary
- mobile learning
- web based teaching
- perfect information
- games played
- nash equilibria