Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts.
Sergi VillagrasaDavid FonsecaJaume DuranPublished in: TEEM (2014)
Keyphrases
- virtual reality
- learning process
- learning systems
- virtual environment
- online learning
- learning sciences
- engineering education
- virtual laboratory
- e learning
- virtual reality technology
- computer programming
- computer graphics
- blended learning
- teacher education
- engineering design
- secondary school
- photorealistic
- hand held
- hybrid learning
- learning analytics
- pattern recognition
- three dimensional
- image processing