Building Automated Detectors of Gameplay Strategies to Measure Implicit Science Learning.
Elizabeth RoweRyan S. BakerJodi Asbell-ClarkeEmily KasmanWilliam J. HawkinsPublished in: EDM (2014)
Keyphrases
- science learning
- game play
- video games
- science education
- student learning
- science instruction
- game design
- digital educational games
- serious games
- pilot study
- learning experience
- educational games
- technology enhanced
- learning environment
- computer games
- elementary school
- game playing
- high school students
- grade students
- virtual world
- semi automatic
- databases
- game ai