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Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies.
Tokuo Tsuji
Hongbin Zha
Ryo Kurazume
Tsutomu Hasegawa
Published in:
Computer Graphics International (2004)
Keyphrases
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computer graphics
real time
high fidelity
control system
real time rendering
user interaction
data sets
computer vision
virtual reality
d scene
control strategy
partial occlusion
background clutter
image based rendering
texture mapping