OCTAVIS: Optimization Techniques for Multi-GPU Multi-View Rendering.
Eugen DyckHolger SchmidtMartina PiefkeMario BotschPublished in: J. Virtual Real. Broadcast. (2012)
Keyphrases
- multi view
- free viewpoint
- single view
- multiple views
- view dependent
- graphics hardware
- depth map
- real time
- three dimensional
- real time rendering
- d objects
- camera calibration
- semi supervised
- scene reconstruction
- high fidelity
- multiple cameras
- dynamic scenes
- light field
- image based rendering
- multi view reconstruction
- range images
- multi view learning
- multiple viewpoints
- multi view stereo
- high quality
- view synthesis
- co training
- d scene
- graphics processing units
- image synthesis
- stereo matching
- viewpoint
- statistical learning
- surface reconstruction
- similarity measure
- multi view images