Effects of In-Field Mobile Game-Based Learning Activities on Students Local Culture Identity.
Shao-Chen ChangGwo-Jen HwangPublished in: IIAI-AAI (2014)
Keyphrases
- learning activities
- mobile learning
- mobile devices
- mobile technologies
- m learning
- e learning
- learning environment
- learning process
- ubiquitous learning
- english learning
- learning processes
- game based learning environment
- learning achievement
- learning tools
- learning objectives
- language learning
- learning content
- learning objects
- handheld devices
- learning platform
- collaborative activities
- game based learning
- mobile phone
- learning scenarios
- classroom environment
- learning design
- instructional design
- tablet pc
- handheld computers
- inquiry based learning
- learning companion
- inquiry learning
- promote learning
- instructional strategies
- online collaborative
- learning experience
- smart phones
- blended learning
- online course
- mobile applications
- higher education