Who, Me? How Virtual Agents Can Shape Conversational Footing in Virtual Reality.
Tomislav PejsaMichael GleicherBilge MutluPublished in: IVA (2017)
Keyphrases
- virtual reality
- virtual agents
- virtual environment
- virtual world
- intelligent virtual agents
- computer graphics
- augmented reality
- interactive virtual
- three dimensional
- photorealistic
- computer animation
- virtual museum
- virtual reality technology
- virtual humans
- multimedia
- force feedback
- collaborative virtual environments
- virtual training
- knowledge representation
- digital libraries
- computer vision
- machine learning
- real time