Fast deformation of volume data using tetrahedral mesh rasterization.
Jorge GascónJosé Miguel EspaderoÁlvaro G. PérezRosell TorresMiguel A. OtaduyPublished in: Symposium on Computer Animation (2013)
Keyphrases
- volume data
- volume rendering
- implicit surfaces
- graphics hardware
- direct volume rendering
- delaunay triangulation
- d mesh
- ct data
- optimization process
- point cloud
- range images
- three dimensional
- real time
- surface reconstruction
- radial basis function
- image registration
- automatic segmentation
- finite element
- surface model
- x ray