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Fast Compression of Meshes for GPU Ray-Tracing.
Vasco S. Costa
João Madeiras Pereira
Joaquim A. Jorge
Published in:
WSCG (2013)
Keyphrases
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ray tracing
implicit surfaces
point cloud
image synthesis
surface reconstruction
optimization process
graphics hardware
viewpoint
radial basis function
real time
range images
three dimensional
photorealistic
level set
parallel implementation
surface model
texture mapping