Tangicons: algorithmic reasoning in a collaborative game for children in kindergarten and first class.
Florian ScharfThomas WinklerMichael HerczegPublished in: IDC (2008)
Keyphrases
- young children
- computer games
- educational games
- nash equilibrium
- games based learning
- multi agent decision making
- learning algorithm
- card game
- game based learning
- game theoretic
- game theory
- virtual world
- collaborative learning
- video games
- game design
- knowledge sharing
- class labels
- age groups
- autistic children
- case based reasoning
- knowledge representation